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Behind the Scenes: Mimo, an Workplace Lounge Chair movie

3 min read


Hello, my identify is Ethan. I am from China however at the moment finding out for a Grasp of Automotive Design in Valencia, Spain. My journey with Blender began round 2020 throughout my closing yr in college as an industrial design pupil. Like most Blender customers, I am self-taught.

Apart from modeling or rendering design tasks, Blender additionally helps me inform tales in methods I might by no means dream of with simply drawings.


The unique mission was a faculty project aimed toward designing a proposal for a famend Spanish furnishings firm known as Actiu. I am going to go away the detailed design processes for anybody on my Behance page.

Though the schedule was unbearably hectic, I could not resist the chance to make a brief video to current the ultimate work. Nevertheless, the consequence wasn’t satisfying to me because of the rushed deadline. So right here we’re, 2 years later in 2023, revisiting my imaginative and prescient with extra information in each Blender and filmmaking.


The primary focus of the design is to supply consolation and a non-public house for the office the place you may both proceed working or take a breather.


The modeling was completed largely in Blender utilizing a non-destructive workflow (no less than, that was my intention). To attain the sensible fabric particulars, I turned to Marvelous Designer.

The textures primarily come from Quixel Megascan, which gives hundreds of 4k high-quality photo-scanned property. Some easy textures, just like the metallic, had been created inside Blender.

The set was modeled based mostly on an organization the place I did a 6-month internship.

Some adjustments needed to be made for higher lighting and digital camera positioning.

The temper was set by the distinction between a cloudy, drizzling day on the workplace and the nice and cozy, steamy espresso positioned subsequent to the soft-looking lounge chair that’s the protagonist of the movie.

I drew tough storyboards to plan the pictures that emphasize the idea, together with a really shallow depth of subject, low distinction imagery, and nearly sleepy handheld digital camera motion, all of which elevate the consolation stage.


The raindrop is solely a procedural texture made by the 3D artist Amin Missaoui, which you’ll obtain at no cost here.

The steam of the espresso was rendered in a separate file that was imported as a billboard texture on account of {hardware} limitations.

The droplets had been hand-animated utilizing Blender’s metaball characteristic as a result of my laptop computer could not afford a correct fluid sim (and the droplets solely seem in a couple of frames with movement blur, so it would not matter that a lot).

Right here is the animation of the droplets:

The leaf wiggling was the trickiest a part of this mission as a result of it concerned a comfortable physique simulation and armature-driven animation.

Nevertheless, it isn’t that completely different from the identical mechanism utilized in some hair or tentacles animation workflow.

For the buttons, I named this shot, Buttonflies, for an apparent purpose 🙂

Right here is the preview of the shot within the viewport:

And right here is the rendered shot:


When you’re conversant in Eevee, you know the way difficult it may be to attain the primary rack focus shot by means of the wet window. The trick is within the compositing, and on this case, I used Davinci Resolve.

Aside from that, I composited the espresso steam and added anamorphic lens results comparable to distortion and lens flares, vignette, and movie grain, adopted by the colour correction and grading course of.


Thanks for studying my article. I hope you’ve gotten an awesome day!

In regards to the Artist

Ethan, a filmmaker from China. An artist who’s making an attempt to be a filmmaker however has been held up by his profession in design. However who stated you may’t do all of them without delay?


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