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Behind the Scenes: Frog Archer

2 min read


Hey everybody, my identify is Abdo Salim. I’m 24 years outdated and from Giza, Egypt. I began utilizing Blender once I was in college and did not understand that sometime 3D would change into my most important profession. Though I’ve labored on many issues, I discovered myself drawn to 3D.


I needed to create a self-project to boost my portfolio, so it was a problem for me. Listed below are some references I used to make it.


For the method, I went from Blender to ZBrush, again to Blender to create the belongings, retopology, UV mapping, and the ultimate render. I used Substance Painter for the textures.

I additionally utilized the Blender add-ons: BagaPie, Texel Density, and UV Pack Master.


I made the block-out in Blender, then imported it into ZBrush for detailing and sharpening.


That is an instance of the UV mapping for the physique solely.

I created a texture set for every asset, such because the wraps, quiver, and bow.


The lighting was easy, with the character being the principle focus, I added the mandatory lights round him and a solar lamp for directional lighting within the scene. I additionally added a field with volumetrics for higher mild bounces and to create a extra atmospheric atmosphere.


Thanks for studying, and be at liberty to ask me something.

Have an ideal day!

Concerning the Artist

Abdo Salim, a 3D artist from Giza, Egypt



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